Donkey kong 64 where is gloomy galleon
Players have to use Lanky Kong to defeat the area's boss, which is Puftoss. In this level, Lanky Kong can also transform into Enguarde. Gloomy Galleon is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from earlier Donkey Kong games.
Outside these caves are water areas towered over by cliffs. There is a lighthouse area that has a switch in order to raise or lower the area's water level. This area also has a floating ship that appears to be owned by K. There is also a hidden Mermaid Village beneath the waters and many treasure chests. The other water area is a cove with many sunken objects. This holds the sunken Gangplank Galleon , which is ripped in half and holds secret Golden Bananas.
There is also a hidden mechanical fish here and a cove where the player must race the Seal. From the Super Mario Wiki, the Mario encyclopedia. Not to be confused with Glimmer's Galleon. Treasure chest. A portrait of Kaptain K. Rool, and his log book.
Categories : Aquatic areas Donkey Kong 64 levels. Meta category: Citation needed. Donkey Kong 64 level Gloomy Galleon. Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch.
Once done, a Golden Banana will appear for DK to claim. Once DK plays his bongo from Funky's store, he must race into the newly open section of the sunken ship. I especially enjoyed the race with the walrus. You also have the chance to play as Enguarde here, and to explore underwater passages. Most of the puzzles center around a sunken ship, but you'll be amazed at a few of the places you end up going in this aquatic portion of the game.
Donkey Kong Raise the water in the lighthouse area by touching the green switch underwater. Now go on the platform and complete the barrel stage to release a seal. He will swim around and give you a golden banana if you find him. Hit a switch on the lighthouse island to open a gate at the top of a ladder.
Enter the gate and climb to the top of the area to turn on the switch that activates the lighthouse's light. Now grab the golden banana. The seal is now in a large area with a lot of water, at the back of a boat that has run aground.
Race him and win under his requirements to receive another banana. There is a strange rock formation that contains several music pads, one for each of the Kongs but one. In that area, play the bongo drums and open a gate on a nearby sunken ship.
Enter the ship by swimming to it before the timer counts down. Inside, play a bonus game to win a golden banana. The blueprint guardian Donkey Kong must find is at the other end of the number 4 teleport which Diddy needs to make accessible. Defeat him to win the blueprint for Snide, who gives you the usual reward. Diddy Kong After Donkey Kong turns on the lighthouse's light, a ship will enter the area. Now Diddy should go there and use the jetpac to reach the deck of the ship, where he can slam a switch you have to start slightly ahead of it in the direction the ship is moving, as the switch will have moved a little by the time you land.
This causes the banana to shoot out, and Diddy will have to fly once more to reach it. On the lighthouse island, Diddy must jump into the jetpac, then fly to the top of the lighthouse. There, he can trigger the release of a garbage fish in the area where the ship is sunk in the big water portion of the level.
Drop down and use telporter number 5 to reach the general area. Then swim and find the fish. Enter its mouth you have to time this just right , then kill the bee inside. Now shoot the targets when the fan is out of the way.
Hit all 3 within the time limit to win a golden banana. This may take several attempts to accomplish, so be warned. Near Funky's arsenal is a strange rock formation. Diddy can play his tune on his pad to open a door to the nearby sunken ship. Run straight into the next room and activate teleport pad 3. Simian Slam the blue switch in the center of the room to open a valve. Head back in the first room and walk down the left tunnel while collecting yellow bananas Jump into the hatch and drop to the bottom.
Collect the three yellow coins near the window and continue down the path while collecting yellow bananas You will enter a large circular room with a humongous machine that towers in the middle. Head left until you come to teleport pad 4. Activate it and walk through the door to your left. Collect yellow bananas while running through the hallway.
This room is called the storage room. In this next room turn left and Simian Slam the blue switch. This will open a gate somewhere in the factory. Stand on the pad in the middle of the room and press Z to start a blast game. During this game you will collect yellow bananas When you shoot through the DK star, a level will appear in front of an arcade machine somewhere. Run in the corner of the room to activate teleport pad 1. Jump up the boxes on the left side of the room and run into the next room.
Buy the Gorilla Grab from Cranky and head back into the storage room. Turn left and run into the hall. Climb the pole, jump off and run down the hall.
Turn on your first left into the small room. Activate teleport pad 5 on the table and press B in front of the lever next to the arcade box. You will now be playing a classic game of Donkey Kong. Successfully complete all three levels and you will be rewarded with a golden banana. Now we need to head to the toy room. Head back to the storage room and use teleport pad 1.
This time take the right path at the beginning of the level. Run through the gate and climb the pole. Run trough the hall and take a right. Follow the path and you will end up in the toy room. To your left, collect the three yellow coins up the stairs. Run back down and head opposite the room. You will find toy boxes spurting up a sliver of the top. Jump on the toy box below the alcove and jump into the hall. Collect yellow bananas while heading into the next room. You will find yourself beside a large blue and green number board.
First, take out your gun and shoot the yellow balloon above you. Simply Simian Slam the numbers on each tile going up numerically. Start with 1, then 2, then 3, etc… up to Once you do this, the golden banana will appear. Collect the banana and head back into the toy room. Climb up the pole and run into the next room. Activate teleport pad 2 on your right and run through the door behind you.
Run to the end of the path and collect three yellow coins next to the window. Grab the lever next to you to open some gates on the ground in the previous room.
Head back out into the main room and climb up the zipper on your right. Walk forward a little and drop in the small gap. You will be standing on an arena pad. Press Z to play the challenge and collect the crown at the end. Jump out of the hole and run through the first door on the right. Shoot the flying yellow balloon above you and jump down the hole. Shoot the coconut switch on the right to open the door. Collect the fifteen bananas in this room as well has the coin. Also, a golden banana will appear next to you.
Collect the banana and leave the shack. Time to leave the small shack. Exit out and drop to the floor. Turn left and run through the hall way. In the tall machine room, run past the teleport pad 4 and into the machine. Charge to the end while collecting yellow bananas Collect the golden banana at the end and return out of the machine. Jump onto the ascending platform on the wall and jump off on the ledge. Follow the path and carefully jump on the grills on the pipe that extends to the tall machine.
Turn left and climb up the zipper. Turn right while being shoved by the metal sweepers and jump onto the rolling metal rod. Be very careful not to fall off.
Continue left up the path and jump onto the rotating blades that sweep across the room. This is probably the hardest part of the track. Once you get to the other side activate teleport pad 4 and congratulate yourself. Now continue and jump across the ascending platforms. If you fall, just run to teleport pad 4 and teleport back up. Run across the path until you get to some more spinning metal rods. Look down to see your Kasplat! Instead, play your instrument or shoot coconuts at it until it dies.
Pick up the blueprint and jump to the bottom. Snide is located near the front of the level. Pause the game, exit the level, and reenter the level. Take the right path and climb up the pole. Turn left when the paths switch and climb down the pole at the end of the path. Snides HQ will be there there so trade in the blueprint for the banana. Jump in the character barrel and choose Diddy.
Use teleport pad 3 nearby and run to teleport pad 1. Exit the lab and head to the room with teleport pad 1. When you enter the room, go through the tunnel on the right and enter the tall machine room.
Collect the 12 red bananas that surround the machine. This will cause a golden banana appear in an alcove high above the machine. Simply use the teleport pad 4 to teleport up there. Jump the ascending platforms and run across the path to two spinning metal rods jump across them while collecting red bananas Head back into the storage room. Run straight and climb up the role collect red bananas while navigating the path.
Collect the five red bananas on teleport pad 5. Run through the right path and climb up the pole. Navigate your way to the toy room. Use it to get to the level above while collecting five red bananas. Jump a few more small blocks and collect five more red bananas. Jump down and collect them. Complete the Path Peril Panic game to get the golden banana. As a fairy walks out, shoot the crocos to close their mouth. The fairies must make it to the other side to get the point.
Get six points to win the challenge. DYK 2. Jump to the bottom of the room and find the box that lifts you up to the path in the corner. Collect red bananas and the five bananas on teleport pad 5.
This will apply to all Kongs. Reenter and use teleport pad 2. Perform the guitar on it to open the door. In this next room, shoot the three red balloons flying above to collect the last of the red bananas.
Look at the numbers on each door and Chimpy Charge the same numbers on the corresponding switches to open the door. Defeat the enemies in all three doors and a banana will appear.
Remember to kill the robot windup toy you must throw bombs at it with Z and right C. Kill the bees with your gun. Collect the golden banana when you finish. Exit the room and go through the door next door to your left. Collect the red coins around the hole. Drop down the hole and Simian Slam the switch you see.
Vines will lower so go ahead and swing on them to enter a barrel challenge. This horrible, horrible challenge is Beaver Bother. You must herd 12 super annoying beavers into the pit in the middle. Since the beavers do not fall in like they physically should as they cower right next to the hole, you have to hope for the best.
A good tip is to constantly press the B button to scare them. You will collect the golden banana when you beat it. Trade in the blueprint for a golden banana. DKY 5 Jump in the character barrel and choose Lanky. Use the teleport pad 3 next to you and run over to teleport pad 2. Collect the first five blue bananas and use the teleport.
Play the instrument to open the door. In this room, shoot the blue balloon flying above you and Simian Slam the switch. You will now have to play a small memory game.
Simian slam the keys in order of the kongs popping out. One you complete the memory game, a golden banana will come out.
Collect the banana and exit the room. Turn right and head through the door behind the character barrel. Collect the blue coins and climb down the pole. Run into the toy room and to your right, collect the blue coins behind some boxes. Reenter the level and use teleport pad 1. Climb the small boxes next to you and Orangstand up the pipe while collecting blue bananas Simian Slam the switch at the top to free Chunky from his cage! Drop down and collect the golden banana he leaves for you.
LK 2 Climb up the boxes while collecting the blue coins. Buy the Baboon Balloon from Cranky and head back into the storage room. Turn right and head into the tall machine room.
Run past teleport pad 4 and into the machine. In here, collect the three blue coins in the corner and shoot the blue balloon in the machinery. Exit the machine and find your switch near the Kasplat. Simian Slam the switch to make a banana appear way up above. Head on over to teleport pad 4 and use it. Jump the ascending platforms while collecting three blue tokens.
Near the character barrel, shoot the blue balloon flying above you. Use your Orangstand to collect the 25 blue bananas on the way up and also the golden banana. LK 3 Pause the game, exit the level, reenter and run right in the direction of the toy room. Once you get there, head to the other side of the room and climb the boxes. Slowly travel over to the barrel challenge. This challenge is Batty Barrel Bandit. This is a slot machine type challenge. Press A to start the barrel and press A again when the picture of a banana appears.
Create a four-in-a-row banana line. Correctly do this three times to win the challenge. You will be given the golden banana when you finish. Make your way back to the tall machine room. Navigate all the way to the center machine. Climb up the zipper on the left and cross the metal pole. Collect the last fifteen blue bananas while walking up the slope.
Trade in your blueprint for a golden banana. LK 5 Exit the HQ and jump in the character barrel. When you jump out of the barrel, shoot the flying purple balloon above you. Collect the purple coins around the pole and climb up. Continue down the hall collecting purple bananas In the toy room, run to the other side of the room and climb the boxes. At the end, you will automatically collect purple bananas Simian Slam the switch and the closet will open. Take out your bow and aim at the spinning board.
This means shoot that picture on the spinning board. Do this to six items and a golden banana will appear. Collect purple bananas and enter the small hole. Collect the golden banana at the end end jump down. TK 2 Run down the tunnel and drop down the pole. Kill the Kasplat, collect the blueprint and collect the purple coins around you. Instead of being sensible and using teleport pad 4, head over to the raising platform by the Kasplat. Navigate the path til you get on the machine. Shoot the flying purple balloon then jump back down and use teleport pad 4.
Collect the purple coins around the pad up top then jump across the ascending platforms on the wall. Instead of following the path straight, jump up onto the conveyor belts and run to the end while collecting purple bananas When you get to a dead end, jump off the end and use your pony tail twirl to get to the barrel challenge. This game is very easy. You must shoot the golden banana six times to win the challenge. Collect the golden banana when you beast it. If you look out further on the wall you can see some purple bananas and some coins.
Pony tail twirl over there and collect the items. Run through the door behind you while collecting purple bananas Enter the next small hole in the other room to start a race. You will be on a slot car track and you must finish two laps around the track in first while collecting 10 coins. This game is a bit hard but you will get it once you know the track. Hold Z the whole time to accelerate and move when a barrel bomb gets in your way. Focus on collecting the 10 coins then focus on beating him.
You will be rewarded with a golden banana when you finish. TK 4 Exit the room and head back to teleport pad 2. At the beginning of the level, head through the left tunnel and climb about halfway down the pole. You will find a small alcove when climbing down. Jump in the alcove and collect purple banana Head back to the beginning of the level and use teleport pad 3. Go into Snides and trade the blueprint for a golden banana.
TK 5 Jump in the character barrel and choose Chunky for the first time. To start of your hulky adventure with the mighty Chunky Kong, collect the green coins around teleport pad 3 and collect the first five green bananas. At the end, collect the green coins. Return back to the main room in the front of the level.
Use teleport pad 1 and you will automatically collect five green bananas. Climb up the pole and head to the arcade room. Go inside and buy his Pineapple Shooter.
Exit the level and reenter. Go down through the tunnel on the left and shoot the green balloon flying above. Simian Slam it to make a golden banana appear. You also have seconds to collect it. At the top, wait for the rotating blade to appear behind you. Jump on the blade and run to the center to collect the golden banana.
CK 1 Collect the green bananas while passing by on the rotating blade. There are four groups of five bananas. Run to the center of the machine and drop down below to collect the green coins. Jump down to teleport pad 4 and run into the Storage Room. Turn left and climb up the boxes. You will also have the option to buy the Primate Punch. But that as well. Head back into the Storage Room and turn left. Climb up the pole and run straight down the hall until you find a gate.
This game is fairly simple. You must collect six coins and make it to the finish goal in 60 seconds. Simply run through the maze collecting the coins.
It is possible to look through each corner of the maze and make it to the goal before the timer runs out. Collect the golden banana when you beat it. CK 2 Head back down into the Packaging room and turn left. Primate Punch the gate blocking your path. Jump onto the box with a question mark on it in the corner of the room and Simian Slam it. This will break it and reveal a switch. Simian Slam the switch and a box will break above you revealing a golden banana. Primate Punch the switch on the wall with your face on it.
This will make three platforms rise up and down in the room. On each platform there are a group of five bananas. Jump across each platform to reach the golden banana. Head back into the room before and use teleport pad 1. Run across to teleport pad 2 and use that. Climb the zipper up the wall near you and head forward to the second gap in the floor. Collect the green coins and turn around.
Climb up another zipper near the Kasplat. Primate Punch the gate and use your Triangle on the pad to open the door. Shoot the green balloon when you walk in and collect the ten bananas lying on the sides of the room. Simply kill the enemies that appear until they make themselves into a tall mini-boss. Jump in the barrel to turn into large Chunky. Simply hit the enemy about ten times to kill it and the golden banana will appear. Pause the game, exit the level and reenter.
Head down the right path, climb the pole and head right into the Toy Room. To your left will be your Kasplat.
Turn around and jump on the boxes to collect the two green coins in each alcove. To finish off, pause the game and exit the level for the last time. Reenter and take the path on the right. Climb up the pole and head left. CK 5 And that is all of the bananas for Frantic Factory! Find the nearest Troff n Scoff portal and enter it. Use teleport pad 2 in the room next door to get there. Scale the wall counter clockwise and you will find the entrance.
Feed the hippo bananas and enter through the boss door as Tiny. Mad Jack is an angry Jack-in-the-Box that will try and destroy you withe fire balls, stomping you and any way he can get his dirty hands… erm spring on you.
You will be in a unique room with very tall platforms making your arena. Each platform has either a blue or white color in a checkered pattern. As you enter the level, head over to the platform that is lit up. As you stand on the lit platform, the boss will show himself and all of the platforms will rise. This is where the action begins. As the fight begins, jump across the platforms dodging Jack who tries to jump on you.
After a few jumps, Jack will stop jumping and there will be two lit platforms in the area; one blue and one white. You must step on the switch on the color that corresponds to the color platform Jack is on. You must use your hair twirl to get across each platform. If you fall you will rise back up on a small platform with no damage taken from falling. Simian Slam the switch on the same color that Jack is on to electrocute him.
Do this process one more time and Jack will start to get angrier! He will speed up and the two lights will not light up. Instead you have to find them yourselves. This time instead of fireballs, he will shoot lasers at you.
Damage him two more times and he will turn invisible! This tricky part may sent you at the bottom. When he jumps around you can see his magic stars light up and the platform he is on will also light up.
Hit the switch on the same color Jack is on one more time to defeat him. They key will appear and the platforms will rise back down. Collect the key to exit back into Frantic Factory. Exit the level and head over to the green dome that Lumsy lives in. Unlock the third lock to make Lumsy a bit happier. Exit the dome and jump in the water.
Swim over to K. Rools ship and swim counter clockwise under until you see a hole you can swim through. When you swim through it, jump up the steps to see B. Locker show him that you have over 30 golden bananas and enter into Gloomy Galleon. This wet and cold level is home to the K. Rool lighthouse. It is said when the beacons light, the pirates will invade… There is also an old legend of a ship that sunk many years ago and is stashed with a lifetime supply of treasure.
Only the bravest can find and survive the horrors from within the ship. As the level begins, run down through the hall until you find a character barrel.
Continue straight and activate teleport 1. To your right, jump on the box to activate teleport pad 2. Head through the broken ship on the right and shoot the yellow balloon flying near the end of the hall. Shoot the two switches on the wall to open the gate. Swim underwater and head in the direction of the lighthouse. The switch is located on the wall below the lighthouse. Simply swim on the switch to raise the water level.
Jump onto the lighthouse and activate teleport pad 5 and 1. To the right of teleport pad 1, there is a ledge on the edge of the lighthouse with a DK pad on it. Press Z on it to shoot into the sky. Shoot into the top barrel to collect five yellow bananas. This time shoot into the bottom barrel. Shoot into the left barrel to collect five more yellow bananas. Take the bottom barrel, then the right. When you come to the barrel that spins degrees, shoot through the first barrel to collect a yellow coin.
Restart the shooting til you come back to the barrel. Skip the first one, then the second, and finally shoot into the third while collect a yellow coin. Shoot into the next barrel collecting five yellow bananas. A seal will be released into the water and a gate will open somewhere nearby. Climb up the zipper and enter into the lighthouse. Head to your left a little and shoot the yellow balloon flying high above you. This will open the doors outside to let a ship in.
Also a golden banana will appear at the ground. Jump to the bottom and collect the golden banana. DK 1 Exit outside and use teleport pad 1. Jump in the character barrel behind you and choose Diddy. We will only be using him for one second. Head straight across the path with the enemy with the spiked club and shoot the switches on the wall to open the gate.
Head back to the barrel and take out DK. Head back to where Diddy opened the door. Swim directly across to find a broken piece of ship. On it is a teleport pad 4. Swim near where the seal is and he will give you a golden banana. Jump onto the piece of ship and collect it. The seal will offer to race with you!
Jump into the alcove behind the seal to start. Press Z to accelerate, A to jump and R to turn sharply. You must collect ten coins while racing through buoys to win the challenge. If you miss five, you lose. Try not to hit any boxes on the way or you will lose three coins.
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