Why russians hate company of heroes 2
That all the models in a unit all look exactly the same, as if they where clones, even further dehumanises and distances the player from the actual people the battle is representing. I remember being somewhat disconcerted in the later Close Combat warfare sim series, that each individual soldier had a personal name, and even morale and health status. Suddenly I started relating to units in a completely different way. It wasnt just random cloned model nr 1,2,3 or 4. It was Hans Schmidt who was left wounded, crawling, by a burst of MG fire from an emplacement I was trying to flank.
It was Joe Caravaggio who was shellshocked by mortar fire blowing his squadmates up, and left cowering in a mess of their corpses, and screaming for his mother, God, or SOMEONE to end the madness of war and let him finally go home. I think the campaign storytelling in CoH2 does that better than most previous wargames, in terms of the dramatic sequences and hard decisions with terrible consequences that the protagonists have to make.
I suppose the next improvement would be making players able to actually choose the decisions of the protagonists. That too, would be a more humanising element to storytelling, where you are no longer passively watching horrors unfold, but are YOURSELF forced to ask, what would I have done in that situation.
The stringing together in a scripted storyline of a sequence of stereotypes regarding the Red Army and State ideological actions is yes, contrived. But that is just a device to build a setting or the dilemmas of the main characters to act in. A Nazi campaign could have been portrayed almost exactly in the same way, to the ssme end result. Relic did claim this particular storyline, atleast supericially, is based on the recallings of one particular real life psrticipant.
As in all dramsric portrayals, artistic license allows for somewhat loose interpretation. The historical accuracy of the attrocities portrayed in CoH2 are real and documented enough, however the sequence and preponderance of all of them happening to one guy, in a string of events, is ofc, false.
But who cares, when their purpose is to paint a canvas that extends beyond the experiences of one soldier, to portray the horrors possibly faced by millions, in the same war, even on different sides, and how each and everyone of of them had to somehow deal with them and live on, without being crushed completely, as a human being and all that can and does stand for for one and all of us, by the inhumanity and antithetical horror or war which all to often has brought out the worst in us and among us, as well as the best in us and those among us.
As to Russian response to the game, Id warn against taking the more vocal critiques as representing general sentiment. There is, unfortunately, a very real resurgence of ulta-nationalism in Russia atm as well as some deliberate politically motivated revision of Soviet history.
There is not a single family in Russia that was not touched by WWIi which can also be said about most of the rest of the world , however, for Russia, the period is partifularly sensitive due to what happened concurrent to and after the war, namely the 60 years of Soviet hegemony.
Im sure most Russians enjoy the game and storyline just as much as anyone from anywhere else in the world. PAGES 6. These stories and interpretations also cause genuine outrage among the veterans of that war. On his initiative, a petition in support of a sales ban of this game in Russia has been signed by more than 20, people.
Why Russians Hate Company of Heroes 2. Source: YouTube. However, that story was different from the situation with COH2 in several ways.
First of all, the player could avoid shooting personally and just go along with the bandits player was in the role of an undercover special agent who had infiltrated a terrorist cell. Video games have recently started to play a significant role in mass culture, reaching the same levels of acclaim as movie blockbusters and outstanding literary works.
Supporters only Letter from the Editor: Feast and famine. The 10 most popular stories of the day, delivered at 5pm UK time. Never miss a thing. This aspect of the game has been singled out by Russians for particular criticism. Watch on YouTube. GTA Trilogy has removed some cheats for technical reasons Some fans also disappointed with changes in art style. Feature Battlefield's ongoing identity crisis could be what saves it this year Or how Portal looks to be the best part of 's package.
YouTube will now hide the dislike count on videos Thumbs up. Marvel's Avengers welcomes PlayStation-exclusive Spider-Man in new cinematic trailer Arrives alongside first raid later this month. Twitch is now on Switch Official app available on eShop now. Premium only Off-topic: Getting off the familiar fantasy merry-go-round, and loving it A Deadly Education. Supporters only Letter from the Editor: Feast and famine The only thing worse than not enough games is too many of them.
Or is it? From a military point of view, it was not a successful tactic. The game's use of Order is, according to Stone, realistic, although specific only to certain points in the war. The Soviets also used 'blocking detachments' on occasion, particularly behind punishment battalions, to shoot those retreating.
Definitely happened, not necessarily common. Galyonkin says the mechanic is overblown. Nobody does that, not even Russians. It makes no sense. Relic argues that Company of Heroes 2 i s historically balanced, and rejects the charge that the game wraps its narrative around isolated incidences.
He said that the campaign was inspired by the writing of Vasily Grossman pictured below , a combat journalist who spent three years on the front lines and had "unparalleled access to the commanders of the various fronts. Duffy said that the game seeks to explain the "awe" the team feels about the efforts of Soviet men and women who were "faced with a hardened German enemy and some of the mistrust and cruelty exhibited by members of the Soviet leadership. So what about those soldiers being sent into battle without rifles?
It's not about cruelty or incompetence, it's about desperation and bravery. It's clear that Relic did more to research its game than watch some Hollywood movies, and that most of the game is based on real differences between the strategic and tactical environments of Eastern and Western Fronts.
But storytelling and emphasis are always tricky things, especially when it comes to a subject as colossally emotive as The Great Patriotic War. The comments on forums and on Metacritic are testament to the strong feelings that the war still generates.
Although Relic says it's celebrating the bravery of the Russians, critics of the game in that country view it as yet another negative portrayal of themselves, the sub-human Slavic obediance-bot, primed for violence, ever-ready to throw his own worthless carcass into the mill for the greater good.
There can be little doubt that this stereotype is alive and well in Western contemporary entertainment. Duffy believes the main differences between the first and second games are more complex. He said that the second game is painted on a broader canvas, with its narrator exploring the brutality of the war and Soviet state terrorism, which certainly existed.
0コメント