Who is the vault dweller
The Village Elder has a child who would grow up to be the Chosen One , the protagonist of Fallout 2 , who would go on to save Arroyo and its Vault 13 relatives. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users.
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Float Left Float Right. Cancel Insert. Go to Link Unlink Change. The ruins of Los Angeles stretched forever, skeletons of buildings baking in the hot desert sun. Within the city, they found many enemies and a few friends, learning more about the nature of the super mutants and the true foes.
On March 3, , they entered the Cathedral. In the old Vault, walking among the misshapen ones, they confronted the most terrifying sight yet: The Master. All evidence of the Master and his plan was incinerated shortly afterward in nuclear fire.
Only one target remained, the vats. Though one of the forcefields claimed the life of Dogmeat, the Vault Dweller managed to trigger the self-destruct sequence, destroying the vats along with the facility. With their destruction and the fall of the Lieutenant , the Unity was no more and they could return to Vault 13 a hero. On May 10, they returned, and the overseer met them outside the Vault door, thanking them for their service, but then exiling them indefinitely.
The overseer claimed it was all in the name of protecting the Vault. Bitter and angry, the Vault Dweller turned their back on the Vault and never looked back.
A group of Vault Dwellers, disgusted with the overseer's decision, also left, led by Lydia , Theresa and Lyle. They were never heard from again, leading the remaining dwellers to remove Jacoren from power and abolish the position of overseer. Stricken with grief, the Vault Dweller wandered the desert surrounding the Vault. They lashed out for a time, but slowly came to terms with the exile, admitting Jacoren may have made the right choice, but never forgave him for his betrayal.
They cut all ties to the Vault, removing their jumpsuit on May 12 and never wearing it again. The Vault Dweller helped them survive in the harsh wasteland, saving their lives in the process. On July 10, the Vault Dweller and their group, which was now comprised of regular wastelanders that had joined along the way, headed north. In the inaccessible canyons of southwest Oregon, they founded a village. The Vault Dweller deliberately chose a location beyond a dry valley, surrounded by barren lands that would deter visitors.
On August 18, , the village was completed and named Arroyo. And in addition, they found love: Pat. The Vault Dweller was 67 years old by the time they left the village.
The villagers presumed their leader had perished, but others say they were "taken by the sky spirits," while others say that the Vault Dweller knew it was time to allow the new elders to come into their own.
Their legacy would live on in Arroyo and in the form of the New California Republic. President Tandi explains to the Chosen One that the statue is to honor the Vault Dweller for their role in scaring off nearby raiders, allowing the town to be properly established. She mentions that at the time, she did not believe their origins of Vault 13, and subsequently her father and friend died attempting to find it.
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Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? Vault Dweller. View source. History Talk I had a mission. I had a goal. I had a really large gun. In an Fallout 2 intro slide. Sacred head of the Vault Dweller. From Fallout 2 game manual. Concept art by Anthony Postma. If you are 18 years or older or are comfortable with graphic material, you are free to view this page.
Otherwise, you should close this page and view another page. That is all. The Vault Dweller is the main protagonist of Fallout , most famous for defeating the Master and his super mutant army, helping Shady Sands grow into the New California Republic, founding the small village of Arroyo and fathering its elder who too would bear a child; " The Chosen One ". A lot of the canonical information surrounding the Vault Dweller comes from Fallout Bible 0 , the Vault Dweller's memoirs from the Fallout 2 manual, and accounts from witnesses of the Vault Dweller in Fallout 2.
He was raised by the community and a robot in said vault for a lot of his life. Not much more about the Vault Dweller's life in the vault is known except that the Vault Dweller considered it a good life. In , the water purification chip for the vault broke. On 4th December, , Jacoren, the overseer, gathered healthy individuals from a certain age range, including the Vault Dweller, and drew straws to pick one of them.
The Vault Dweller's straw was picked and he left the vault to find the water chip the next day with clues that a water chip could be found Vault He helped fight off radscorpions that were terrorizing Shady Sands and saved Tandi , the daughter of Aradesh, from the Khan raiders, killing off the group of raiders in the process.
He recruited Ian for help before leaving Shady Sands to continue to Vault Unfortunately, when Vault Dweller reached Vault 15, the entire vault was destroyed and the control room that would've held the water chip was buried underneath rocks.
The Vault Dweller traveled to Junktown. Not much is known about what exactly he did in Junktown, only that he recruited Dogmeat, a dog that he grew affectionate towards, on 30th December and that he "learned the most important rule of all: doing a good thing sometimes means being a very bad person.
The Vault Dweller traveled to the Hub and found it to be a desolate place. On 17th January, , the Vault Dweller negotiated with some Water Merchants to deliver water to Vault 13 to buy the vault some more time.
The Vault Dweller then reached Necropolis, a city inhabited by ghouls and super-mutants. One of the super-mutants killed Ian with a flamethrower on 13th February, though the Vault Dweller was able to find the water chip in Vault 12, underneath Necropolis.
The Vault Dweller traveled to Vault Jacoren was happy to now have the vault chip, but was distraught by the description of super-mutants. The Vault Dweller realized that by sending the Water Merchants to the vault, he had now given away the position of the vault to the super-mutants, making him regret his decision. Jacoren sent the Vault Dweller out of the vault again in order to destroy the super-mutant threat.
The Vault Dweller traveled back to the Hub for some clues to where super-mutant threat was. A underground network of criminals led by Decker tried to manipulated the Vault Dweller for malicious purposes, but the Vault Dweller killed off the underground before they could kill him. The Vault Dweller saved a young man from a few crooks, who turned out to be a member of the Brotherhood of Steel. The Vault Dweller stopped by Necropolis for a visit, but it was already invaded by super-mutants.
The Vault Dweller traveled to the Brotherhood of Steel for information about the super-mutants. Before joining the Brotherhood of Steel, he was sent off on a quest to the Glow, the ruins of a research facility that was destroyed during the nuclear war in , to find a tape detailing Dennis Allen's expedition through the Glow.
The Vault Dweller managed to successfully complete the quest, earning him the rank of Initiate in the Brotherhood of Steel. On 30th April, , the Vault Dweller infiltrated the cathedral, using a robe from a member of the Children of the Cathedral he killed in order to bypass security. He fought the leader of the Children of the Cathedral and the mastermind behind the super-mutants, the Master.
He killed the Master and destroyed the cathedral, killing everyone inside. The Master was building his mutant army using the vats one member at a time and had plans for wiping out the entire human race. Though Dogmeat unfortunately was killed during the invasion, the Vault Dweller managed to destroy the vats, putting an end to the super-mutant army.
The Vault Dweller traveled back to Vault However, even though the Vault Dweller saved the human race from genocide and mutation, Jacoren was forced to exile the Vault Dweller from Vault Jacoren was worried that the Vault Dweller could convince the citizens of Vault 13 to leave the vault to see what the outside world was like. Despite the Vault Dweller's pleas, he was forced to never come back to Vault The Vault Dweller never forgave Jacoren for what he did.
After leaving the vault for a final time, the Vault Dweller wandered the desert, but never moved far from the mountains that shielded the vault from the rest of the world. Some other members of the vault, upon hearing of what happened, decided to leave the vault and join the Vault Dweller, following him soon afterwards. The Vault Dweller eventually found and rejoined this small group of former vault dwellers. Knowing little of the outside world, the group would almost certainly have died had it not been for the Vault Dweller's assistance.
Two months later, the Vault Dweller headed north, to the great canyons, with a small group of vault dwellers and wastelanders and founded a small village. Initially, they would send scouts back towards the vault, to help others who thought like themselves, but that slowly came to an end. The Vault Dweller taught the others the skills they would need to survive and grow strong. Hunting, farming and other skills to feed them, engineering and science to build their homes, fighting to protect what was theirs.
Slowly, they took the knowledge that the Vault Dweller had learned on his adventure and together, they learned to thrive. Over time, their rag-tag group had turned into a tribe. The Vault Dweller fell in love with one of them, named Pat, and they raised a family, like all of their tribespeople.
The construction of Arroyo was completed on 18th August, The Vault Dweller and Pat led the tribe which grew larger and stronger. In , their daughter, who would later become the village elder, was born. Eventually, she and the other children became the leaders of the community.
On 16th January, , several years after Pat's death, the Vault Dweller wrote his memoirs. Soon after that, he vanished from Arroyo and was presumed dead. The Vault Dweller left the vault suit behind, folded on the bed, later to be placed inside the Temple of Trials.
Some say the Vault Dweller was taken by the sky spirits, others say that the Vault Dweller felt it was time to move on and leave the elders to guide Arroyo to its destiny. Years later, the Vault Dweller's grandchild, later called the Chosen One, was born. Additionally, the Initiate may find a Vault 13 flask in the Carbon Mill, at which the Wasteland Stranger remarks at being a "sentimental old fool" and offers a trade for it.
After leaving Arroyo the only known place where he was spotted was the town of Carbon, where he is known simply as the Wasteland Stranger. There, he helped some of the people to hide from raiders and also helped the Initiate trace the remnants of the Master's army and some Brotherhood of Steel paladins, directing him to Los. What became of him afterwards is unknown, but it is certain he left Carbon and continued his travel in the Wasteland. Besides Arroyo and the Chosen One, the Vault Dweller's journey lived on to the extent that he is still revered by a fair portion of the people in the Wasteland.
He is remembered under several names, including "the Vault Dweller" and "the Stranger" used by those who - while believing in his greatness - doubt he ever could have come from a vault. He refers to himself as "the Wanderer" at the end of his memoirs. Children who heard of his story would often play at finding Vault 13, some of these children even grew into adults obsessed with proving the Vault Dweller's former home existed.
For a time, President Tandi would even sponsor such adventurers, until giving up after many years of failure. Even years after the Vault Dweller walked the wasteland, his actions are still felt throughout places as far as the Mojave Wasteland.
Super mutants such as Marcus, who had been a companion of his grandson, recount how the Vault Dweller defeated the Master. In-game, the Vault Dweller's personality is mostly defined by the player's actions and dialogue through the Vault Dweller. The Vault Dweller can be anything from a genuinely nice guy who wants the best from everyone and tries to avoid battles, to a jerk who wages battles against everyone he meets, including children.
These actions have long-term effects as per the karma value. The higher the karma value, the more everyone treats the Vault Dweller nicely and trust him. The lower the karma value, the more everyone treats the Vault Dweller harshly, or hold him to suspicion. His actions can even hold impact on the fate of each town and organization.
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